Lead all of the activities found in this activity guide in such a manner that the
participants understand they have choice as to whether they participate or not.
Encourage each person to communicate their comfort level with the activity and to join
in at the level they choose (full, partial, none) rather than be coerced into participation.
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eBook Bundle
Group Loop Activity Guide
Top 5 “High Torque”
Team Building Games
For Developing
Trust & Communication
Introduction to Leading
Adventure-Based Experiential
Team Building Games
The Group Loop Activity Guide by Tom Heck
Copyright 2004 by Tom Heck. All Rights Reserved.
Team Building Games, Activities & Ideas at www.teachmeteamwork.com
1
Group Loop
Activity Guide
27 Fun Group Activities
to enhance community, teamwork,
leadership and creative problem-solving
Tom Heck
Teamwork Coach
teachmeteamwork.com
The Group Loop Activity Guide by Tom Heck
Copyright 2004 by Tom Heck. All Rights Reserved.
Team Building Games, Activities & Ideas at www.teachmeteamwork.com
2
Table of Contents
Page Name of Activity
2 Table of Contents
3 Introduction
3 A Leadership Note
4 Safety
8 Message from the Author
Activity No.
13 1 Ain’t No Fllies On Me
18 2 All Aboard
22 3 All Touch No Touch
24 4 Amoeba Electric Fence
28 5 Amoeba Walk
30 6 Balance Tug
33 7 Bus Stop
36 8 Consensus Loops
40 9 Crossover
43 10 Figure 8 Pass
46 11 Geometry
50 12 Hidden Numbers
54 13 House
57 14 Hole In Space
60 15 Human Clock
63 16 Knot Now
65 17 Nab the Knot
68 18 Photo Finish
71 19 Push
73 20 Race Car
76 21 Reach
80 22 Subway
83 23 Traffic Jam
88 24 Trust Circle
91 25 Trust Lift
95 26 Trust Walk
98 27 Turnstile
The Group Loop Activity Guide by Tom Heck
Copyright 2004 by Tom Heck. All Rights Reserved.
Team Building Games, Activities & Ideas at www.teachmeteamwork.com
3
Introduction
How To Work With This Activity Guide
This activity guide is sold as an e-book (the version you are now reading) and as
a multi-media CD, which contains video clips of the activities (the CD can be purchased
at www.teachmeteamwork.com). Each new activity starts on a new page which has a
“lead” photo and under this photo is a button identified as “View Video Clip” - - on the
multi-media CD version of this activity guide, clicking this button will cause the video to
appear but on this e-book version (the version you are now reading) the button does
nothing.
You can print this entire activity guide or just the sections you need.
A Leadership Note
Lead all of the activities found in this activity guide in such a manner that the
participants understand they have choice as to whether they participate or not.
Encourage each person to communicate their comfort level with the activity and to join
in at the level they choose (full, partial, none) rather than be coerced into participation.
These activities are wonderful and they can help create a positive shift for your group.
And yet, the most important thing to remember is this: what you will end up teaching
your group is WHO YOU ARE. For example, if an un-centered person whose primary
operating emotion is fear (rather than love) leads the coolest most innovative team
building game, it won’t make any difference because the primary message
communicated to the group will be: “I am a fearful person”.
The Group Loop Activity Guide by Tom Heck
Copyright 2004 by Tom Heck. All Rights Reserved.
Team Building Games, Activities & Ideas at www.teachmeteamwork.com
4
To be truly effective at leading and facilitating teams and coaching individual team
members, you must develop who YOU are because who you are will be the first
message you send to your group (and there’s no way of avoiding this). You must
dedicate yourself to personal development.
The path to becoming an effective leader can be accelerated by enrolling in my 12-
month coaching program. Through my step-by-step program you will develop who you
are from the inside out. You will get clear on who you are and what you stand for and
where you are going with your life. Over time, you will notice people will respond to you
differently. You will learn to attract beneficial people and circumstances into your life.
People all around you will begin to view you in a new light. You will become a leader
with integrity and strength.
Sound interesting? Click here to learn more.
The Activity As Metaphor
The activities described here can be done just for fun without going into a
discussion about what was learned. However, it’s my hope that you will use the
activities to create opportunities for dialogue. Suggestions for starting a conversation (a
“debrief”) are offered in each description. The key to learning through experiential
teambuilding exercises is the combination of activity PLUS discussion.
Safety
Challenge and adventure activities can present elements of physical and
emotional risk. The information presented in this activity guide is for your reference,
and you are ultimately responsible for judging the suitability of an activity and safely
supervising the activity.
The Group Loop Activity Guide by Tom Heck
Copyright 2004 by Tom Heck. All Rights Reserved.
Team Building Games, Activities & Ideas at www.teachmeteamwork.com
5
The publisher of this document assumes no responsibility or liability for the use of the
information presented in this guide. This includes errors due to misprinting or omission
of detail.
No single source of adventure based experiential education can substitute for practical
experience and education. While this activity guide serves as an introduction to the use
of adventure based experiential learning, it is only an introduction. Studying the
material in this activity guide is no substitute for professional training.
Understand this: I can’t tell you how to run a “safe” program because it’s not possible to
run a safe program. Safe infers that there is an absence of risk. It’s impossible to
remove all risk from adventure learning activities (the type of activities you read about
in this activity guide).
Adventure learning activities are adventuresome BECAUSE of the presence of risk.
Eliminating all of the risk from the activities would render the activities useless.
Your job then is to make safety one of your priorities while managing the risk.
There are many benefits to the individual, the group and the program when safety is
emphasized. These include:
• Trust is developed
• Learning is enhanced
• Likelihood of full participation increases
The following list provides examples of strategies for the management of risk in
adventure learning programs.
1. Participants are encouraged to participate at the level they are comfortable
with. Coercion is not part of the program.
The Group Loop Activity Guide by Tom Heck
Copyright 2004 by Tom Heck. All Rights Reserved.
Team Building Games, Activities & Ideas at www.teachmeteamwork.com
6
2. Participants are given a safety briefing before the program.
3. All participants sign a “Participant Agreement,
Release and Acknowledgment of Risk” form (for adults) or a “Participant
Agreement, Indemnification and Acknowledgment of Risk for Minors” (for
minors). These documents can be created with the help of a competent
attorney.
4. Participants should be led in stretching and warm up activities at the beginning of
a program.
5. Staff must be trained in risk management, CPR and first aid.
6. Inspect all props prior to and after use.
7. The location/site must be free of dangers or hazards.
8. When activities call for lifting, participants must be taught proper spotting
techniques (see below). Staff must always support and protect the head of a
participant who is being lifted or lowered.
9. Programs must develop a safety policy.
10. A first aid kit and telephone must be easily available.
The Importance of Spotting
Some of the activities presented in this activity guide require participants to lift
each other off the ground. This can be dangerous both for the lifters and the person
being lifted. For this reason, you as the leader must be able to convey the importance
of proper spotting.
Spotting is the art of protecting a team member’s head and upper body from the impact
of a fall. Spotting does not mean you catch a person when they fall. It does mean you
create a cushion, effectively slowing down their fall.
Effective spotting requires all participants pay close attention to what’s going on. If the
group or any member of the group is not ready to participate in an activity that requires
The Group Loop Activity Guide by Tom Heck
Copyright 2004 by Tom Heck. All Rights Reserved.
Team Building Games, Activities & Ideas at www.teachmeteamwork.com
7
spotting, choose another activity that doesn’t require spotting.
To be effective spotters, participants must have a high degree of trust. If participants
have been into horseplay or are using language (or other forms of communication) that
takes away from the feeling of trust, than you must reconsider any activity that involves
spotting.
Spotting is a difficult task to teach because the potential spotter usually doesn’t
recognize their importance until they actually have to support a falling body.
The following are pointers for teaching spotting:
1. Explain the concept and meaning of spotting.
2. Practice spotting with participants before they actually need to use the skill in an
activity.
3. Promote the attitude that teasing and joking about not catching someone has no
place in your program.
4. The activities described in this activity guide involving lifting require a minimum
number of 2 spotters and depending on the skill and ability level of your particular
group, more spotters will be necessary.
5. Supervise spotters closely.
6. The leader must model spotting.
7. A good spotter shares the responsibility of spotting equally. It is easier and safer
to work as a team when spotting.
8. Spotters should stand in a balanced position, holding hands up in a “ready
position”. The spotter’s focus must be on the participant.
9. Spotters must cushion a fall, not catch and hold, and should move with the
direction of force.
The Group Loop Activity Guide by Tom Heck
Copyright 2004 by Tom Heck. All Rights Reserved.
Team Building Games, Activities & Ideas at www.teachmeteamwork.com
8
A Message From the Author
I was thirty minutes into an eight-hour drive, just settling into
the rhythm of a long trip. Headed to a conference center in
North Carolina, I was to assist in leading a four-day team
building games workshop.
I turned on the radio to listen to music. Instead of music, I
heard something that would change the course of my life’s
work.
Planes were flying into the World Trade Center. The towers were crashing to the
ground. Thousands of people were dead.
The day was September 11, 2001.
After connecting with my wife, I decided to continue with my plans to deliver the
workshop. There were already 60 people marooned at the conference center as they
had arrived by plane and now the airports were closed.
So on this fated day, I found myself in a position to instruct individuals from all over the
nation to teach team and leadership skills through team building games. It seemed so
pertinent, so needed, and I had the strong sense that I was making a difference. At the
same time, I realized there was a bigger game to play. I felt compelled to do more - - to
raise the level of team consciousness worldwide.
I struggled with this because it would mean more time on the road, away from my
family. I was already traveling too much, missing out on my childrens’ younger years (I
was in Texas when my son took his first steps).
Tom Heck
Teamwork Coach
The Group Loop Activity Guide by Tom Heck
Copyright 2004 by Tom Heck. All Rights Reserved.
Team Building Games, Activities & Ideas at www.teachmeteamwork.com
9
As I drove, the struggle continued . . . how could I reach people worldwide AND be a
great parent and husband?
The first thing that came to me was to write a book. This thought eventually led to a
unique solution: I’ll build a website where people from all over the world can learn how
to lead team building games.
I launched teachmeteamwork.com in December 2002. As of October 2004, I have
members to the site from 69 countries and am averaging 50 new subscribers per day to
my free team building games e-newsletter.
You can find the site here: www.teachmeteamwork.com
Teachmeteamwork.com is the next best thing to attending a live team building games
workshop. There are, at present, over 100 activities which are fully described; each one
includes video clips so you can see the team building game in action. You’ll also find
over 40 audio interviews with leaders in the field of teamwork and leadership, color
photos, pdf downloads, live teleclasses, one-on-one coaching and more. The site
continues to expand and we deliver e-newsletters 3 times per month, which highlight
new activities, team theory, interviews with experts in the field and more.
I now help trainers, educators and teachers of all types learn how to lead transformative
team building activities and become stronger, more effective leaders themselves. And I
do this from my home!
I still deliver live workshops (I love to work with groups); the difference now is that live
workshops are not my only channel for delivering my message. Through my website, I
reach thousands of people on a daily basis.
The Group Loop Activity Guide by Tom Heck
Copyright 2004 by Tom Heck. All Rights Reserved.
Team Building Games, Activities & Ideas at www.teachmeteamwork.com
10
As interest and enthusiasm for teamwork has grown, I’ve expanded my services. I now
offer a 12-month program that helps the team and the team leader learn and develop
specific strategies, tactics and tools that accelerate the performance of the team. I’m
very excited by this work as it takes the concept of team to a new level – a much higher-
functioning and effective level.
Through this program, I train, coach and mentor teams and team leaders in 10 key
areas to successfully make the shift into a high performance team. What happens
when they take the steps to this level? Team members report that they complete tasks
with less work, have more fun, make more money, experience less stress, are more
creative and produce superior results.
Would you like to know more? I’d love to talk with you. Call me for a free 17-minute
consultation.
Tom Heck
Teamwork Coach
Founder and Chief Creative Officer
www.teachmeteamwork.com
Phone (828) 665-0303
October 2004
The Group Loop Activity Guide by Tom Heck
Copyright 2004 by Tom Heck. All Rights Reserved.
Team Building Games, Activities & Ideas at www.teachmeteamwork.com
11
Introductory Information
A Group Loop is a 1” wide piece of nylon tubular webbing that is 15 feet long.
The webbing comes in a wide range of colors (I like lots of colors). The webbing can be
purchased from a number of different sources including outdoor supply stores that sell
rock climbing equipment.
Some of the activities described in this activity guide use the webbing as a line (untied),
while others require you tie the webbing into a circle or loop (thus the “Group Loop”!).
When tying the webbing to form a loop, it’s best to use a water knot. This knot is very
strong (very safe) and yet it can be untied easily even after it has been under a heavy
load (rock climbers use this knot frequently).
To tie a water knot, first tie an overhand knot at one end of the webbing. Be sure the
webbing lies flat within the knot (see Figure 1). The other end of the webbing follows
the original knot in reverse. Again, be sure both ends of webbing lie flat within the knot.
Figure 1, Tying a Water Knot
If you consider this first knot the “teacher knot” (or model), the other end of the webbing
can be used as the “student” that follows their instructor’s teachings. Each end of the
webbing should extend past the knot by about 2 inches (see Figure 2).
The Group Loop Activity Guide by Tom Heck
Copyright 2004 by Tom Heck. All Rights Reserved.
Team Building Games, Activities & Ideas at www.teachmeteamwork.com
12
Figure 2, Water Knot
Group Size
The activities described in this guide are meant for groups of 7 to 12 people. If you
have more people, consider dividing the group into teams of 7 to 12, each with their own
Group Loop. Several of the activities can be done with as few as 2 people.
The Group Loop Activity Guide by Tom Heck
Copyright 2004 by Tom Heck. All Rights Reserved.
Team Building Games, Activities & Ideas at www.teachmeteamwork.com
13
Activity # 1
Ain’t No Flies on Me!
Group Size 20 – 50 (and more!)
Age Range: High School – adult
Intensity: Mental=1, Physical=1
Time: 5-10 minutes without debrief
Space: Minimal – Medium -- Lots
Set Up Time: 60 seconds
Props: Line on the ground
Objective
Get the person across from you on your side of the line.
View Video Clip
The Group Loop Activity Guide by Tom Heck
Copyright 2004 by Tom Heck. All Rights Reserved.
Team Building Games, Activities & Ideas at www.teachmeteamwork.com
14
Set Up / Preparation
1. Create a line on the ground using the Group Loop. The line needs to be as
long as the group is wide (see below).
2. Divide the group in half with the groups standing on opposite sides of the line.
Each group is two large paces away from the line.
3. Everyone must get a partner – the person directly across the line from him or
her. If you have an odd number of people, have three people working
together.
Rules
1. Because of the nature of this activity, there aren’t any rules per se. Instead I
will offer the following description:
2. You (the leader) stand at the end of line (side) A and tell this group to repeat
what you are about to say: “There ain’t no flies on me! (they repeat while
pointing at themselves). Then, with a bit more emphasis, “There AIN’T no
flies on me!” (they repeat while pointing at themselves). “There might be flies
on YOU!” (they repeat while pointing at their partner on the other side of the
line). “But there ain’t no flies on me!” (they repeat while pointing at
themselves). Then you say to this group (this side) “Good job! Now take one
big step forward!” (this side steps forward toward the line as a group).
3. I then walk over to the other side – line B – and proceed to repeat the same
process with this group (i.e. “There ain’t no flies on me”). But before I start, I
look at them and say “You aren’t going to take that are you?” (I’m purposefully
egging them on just a little). Just like line A, I have line B take one big step
forward after they have completed saying all of the “Ain’t no flies” phrases.
4. I then return to repeat the entire process with Line A. Before starting, I
attempt to egg on line A one more time by saying something like “OK. This is
your last time. Don’t take that from them!” When they are done, I have line A
The Group Loop Activity Guide by Tom Heck
Copyright 2004 by Tom Heck. All Rights Reserved.
Team Building Games, Activities & Ideas at www.teachmeteamwork.com
15
take their final big step up to the line. At this point everyone in line A is
standing with their toes to the line.
5. I then return to line B for the final time and go through the “Ain’t no flies on
me” sequence again. Before starting, I attempt to egg on line B one more
time by saying something like “OK. This is your last chance. Don’t take that
from them!”
6. FINALLY – When both line A and line B are facing each other toe-to-toe at
the line I quickly announce to the group the following: “Your next set of
directions are as follows…as quickly as you can, get the person across from
you on your side of the line! Go!” What usually ensues 9 times out of 10 is a
tug-o-war pulling session between partners. I let the mayhem (the pulling) go
on for about 5 seconds; if you let it go on too long, someone might get hurt.
Safety Warning
1. Follow general safety procedures.
2. Have participants remove rings, watches and bracelets before this activity
because people will inevitably start pu