Do Thi Thao, Nguyen Thi Tham and Tran Thi Tuyet 
176 
HNUE JOURNAL OF SCIENCE DOI: 10.18173/2354-1075.2017-0187 
Educational Sciences, 2017, Vol. 62, Iss. 12, pp. 176-186 
This paper is available online at  
BUILDING AND EXPERIMENTING TACTILE DEVELOPMENT GAMES FOR CHILDREN 
WITH VISUAL IMPAIRMENT AND CO-OCCURRING WITH DEVELOPMENTAL DISORDERS 
Do Thi Thao, Nguyen Thi Tham and Tran Thi Tuyet 
Faculty of Special Education, Hanoi National University of Education 
Abstract. This paper presents some study findings about building tactile development games for 
children with visual impairments and co-occurring with developmental disorders. The 
experimentations on two children with visual impairments and co-occurring developmental 
disorders aged 6-7 years showed their progressive results. In case 1, pre-test mean was 1.0 point 
and post-test mean was 2.25 points. In case 2, the means were increased from 1.25 to 2.75 
points. Comparing the tactile development of the two cases after the experiment, we found that the 
tactile abilities of children with visual impairment and co-occurring with intellectual disability 
were raised more than children with visual impairment and co-occurring with autism spectrum 
disorder. 
Keywords: Building, children with visual impairment and developmental disorders experimental, 
tactile, tactile development games. 
1. Introduction 
Children with visual impairment and co-occurring with developmental disorders are “Children 
with visual impairment and co-occurring with the symptoms of autism and or intellectual disability 
and or ADHD” Nguyen Duc Minh (2010) [1]. Children with visual impairment may co-occur with 
autism, which is a disorder caused by the brain so that the child is prone to nerve damage - Terese 
Pawletko, Ph.D (2002) [2]. Games play the dominant role for children in general and children with 
visual impairment and co-occurring with developmental disorders in particular. Tactile development 
games can help children with visual impairment and co-occurring with developmental disorders find 
out the relationship among different materials, shapes and sizes. Additionally, they can help children 
distinguish the names of things or phenomena and compare them together to develop language, 
imagination and creativity as Roope Raisamo, Saija Patomäki, Matias Hasu, Virpi Pasto (2006) [3], 
Nguyen Thi Tham (2014) [4]. Currently, building and using tactile development games for children 
with visual impairment and co-occurring with developmental disorders are not very popularly 
conducted in classes. This reduces the ability of the child to discover things and phenomena and also 
affect their cognitive and the learning process in the future. At the same time, the lack of visual 
stimulation will make it difficult for the children with visual impairment to visualize the surrounding 
environment and express appropriate social interactions. Children with visual impairment and co-
occurring developmental disorders encounter even more difficulties. They often fail to use body 
gestures such as pulling their hands to express their desire for interaction, lack of active search to share 
Received: September 27, 2017. Revised: December 2, 2017. Accepted: December 5, 2017. 
Contact: Do Thi Thao, e-mail address: 
[email protected] 
Building and experimenting tactile development and co-occurring with developmental disorders 
177 
their emotions, interests or performance with others. They also encounter many difficulties in social or 
emotional exchange [1, 6, 7]. Children with visual impairment and autism spectrum disorders are more 
abnormal in responding to sensory stimuli. They are more sensitive or more ignorant to sensory 
information than children with visual impairment only. Therefore, there should be different supportive 
measures for each and every individual [1, 6, 7]. 
Many children with developmental disorders, especially children with autism, intellectual 
disabilities co-occurring with attention deficit hyperactivity disorder (ADHD) have unreasonable 
reactions to sensory stimuli or stimuli. These reactions are due to the difficulty of processing and 
synthesizing sensory information. This means that the information seems to be normal, but the 
children with developmental disorders perceive differently, Do Thi Thao (2014) [8]. Sometimes, the 
stimulation seems "normal" to everyone but it will be very painful and irritating for children with 
developmental disorders who have sensory problems. The sensory processing challenge has been 
documented in the first pediatric clinical description of autism and is described in the fifth edition of 
the Diagnostic and Statistical Manual of Mental Disorders (DSM-5), they affirm that sensory problems 
are part of the major symptoms of autistic disorder in diagnostic records [9]. 
In the Journal of Science, Hanoi National University of Education, 62 (9AB), p. 284-294. ISSN 
2354- 1075 we published a theoretical study and empirical ability of 22 children with visual 
impairment and co-occurring developmental disorders aged 6-7, the actual situation of building and 
using tactile development games for children with visual impairment and co-occurring developmental 
disorders of 16 teachers and 15 young parents in Hai Phong and Hanoi, the results showed that (1) The 
tactile sensibility of children with visual impairment and co-occurring developmental disorders has 
strengths and weaknesses but in general the ability to perceive by hands is weak; (2) Tactile 
development games for children with visual impairment and co-occurring developmental disorders are 
used by teachers and parents but are not yet abundant, often focusing on name games, identifying and 
distinguishing, the efficiency is not high; (3) It is necessary to strengthen the development and use of 
tactile development games for children and to have a close cooperation between teachers and parents 
for children with visual impairment and co-occurring developmental disorders to participate more 
effectively [5]. In this article, we focus on building some tactile development games for children with 
visual impairment and co-occurring developmental disorders and conducting experiments to test the 
effectiveness of games. 
2. Content 
2.1. Some tactile development games for children with visual impairment and co-
occurring developmental disorders 
In order to help children with visual impairment and co-occurring developmental disorders 
develop more effectively, we have built a number of tactile development games with four main groups, 
each consisting of three games with specific purpose, forms, toys and the way to play as follows: 
a. Group 1: Recognition games 
Game 1: Where? 
Purpose: Children recognize basic shapes such as squares, rectangles, triangles and circles. 
Form: Can play with the whole class, in groups of 3-4 children or in pairs (teachers or parents 
play with children). 
Do Thi Thao, Nguyen Thi Tham and Tran Thi Tuyet 
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Toys: Each player has a basket containing some square, round, triangular and rectangular shapes. 
How to play: Referee (possibly teacher, parent or classmate) asks the players to pay attention to 
the instructions. The partner and the child have to be blindfolded (if not visually impared). Before 
playing, allow the children to touch and recognize the shapes in the basket. Referee says the rules: 
- Referee shouted: "Where is the square?" 
- The player replies and raised the square: "here it is" 
Within 1 minute, the players must find the correct shape that the referee required. The correct 
choice will be plus 10 points. Continue until there is no shape in the basket. The winner has the most 
points and receives a gift. If there are two players with the same scores, the fastest picker will win. 
Game 2: Yes or No? 
Purpose: Children recognize some familiar fruits by touching. 
Form: Can play with the whole class, in groups or in pairs (teacher or parent plays with the child) 
Toys: Some familiar fruits with different shapes sizes and tastes such as: orange, banana, 
cucumber, guava, dragon fruit or other fruits. 
How to play: Referee (possibly teacher, parent or classmate) asks the players to sit down and pay 
attention to the instructions. The partner and the child have to be blindfolded (if not visually impaired). 
Referee gives each player the same fruits. After 1 minute: 
- Referee asks: “Is it a cucumber?” 
- The players answer: “Yes” or “No” 
- Referee keeps asking until the players have correct answer. 
Each correct answer is plus 10 points. Continue until all fruits have been delivered. The winner is 
the one with the highest score. Losers will sing a song. 
Game 3: What? 
Purpose: Children recognize some familiar objects. 
Form: Can play in groups of 3, 4 or in pairs with teacher or parent 
Toys: A box with different familiar objects such as: a spoon, a bowl, a plate, a pen, a cup, an 
eraser, a book, a hat or a shoe. 
How to play: Referee (possibly teacher, parent or classmate) asks the players to sit down and pay 
attention to the instructions. The partner and the child have to be blindfolded (if not visually impaired). 
Each player takes turn to play. The player puts their hand in the box and pick out a thing. Referee asks 
“What’s this?” The player answers the question. Continue until there is nothing in the box. The player 
will get a star stacked on their hand for each correct answer. The winner is the one with the most stars. 
b. Group 2: Distinguish games 
Game 1: Who’s faster? 
Purpose: Children can distinguish some materials such as plastic, metal, rubber and fabric. 
Form: Can play in whole class, in groups of 3, 4 or in pairs with teacher or parent 
Toys: Some baskets with different familiar items inside such as: a plastic ball, a rubber ball, a 
spoon, a shirt or a shoe. 
How to play: Referee (possibly teacher, parent or classmate) asks the players to sit down and pay 
attention to the instructions. The partner and the child have to be blindfolded (if not visually impared). 
Referee gives each player a basket and asks “Give me a plastic object”. The players have to choose the 
Building and experimenting tactile development and co-occurring with developmental disorders 
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correct one. Continue until there is no object in the basket. The player will get a star for each correct 
answer. The winner is the one with the most stars. 
Game 2: Heavy or Light? 
Purpose: Children can distinguish the heavy and the light 
Form: Can play in whole class, in groups or in pairs with teacher or parent 
Toys: Some bottles with the same shapes and sizes, some filled with water and the others are 
empty (Can use other things like a pumkin or a bunch of vegetable). 
How to play: Referee (possibly teacher, parent or classmate) asks the players to sit down and pay 
attention to the instructions. The partner and the child have to be blindfolded (if not visually impaired). 
Referee gives each player two bottles, the full-filled one on the left hand and the empty one on the 
right hand and asks them not to change their hands. 
- Referee asks “Left hand heavy or light?” 
- Players answer “Left hand heavy” or “Left hand light”. 
- Referee gives comments 
Continue with the other hand. The winner is the one who has both correct answers, and will 
receive a gift. 
Game 3: Wearing clothes 
Purpose: Children can distinguish the in and out sides of clothes 
Form: Can play in whole class, in groups or in pairs with teacher or parent 
Toys: Children’s shirt. 
How to play: Referee (possibly teacher, parent or classmate) delivers the instructions. The partner 
and the child have to be blindfolded (if not visually impaired). Within 3 minutes, the players have to 
identify which are the in and out sides of the shirt, and put it on correctly. After 3 minutes, referee asks 
each player. The winner is the one with the right answer. 
Note: Before starting the game, children need to be taught how to identify the in and out sides of 
the shirt by touching the inside with the edges of fabric, and the outside without the edges of fabric. 
c. Group 3: Games for senses 
Game 1: Who’s right? 
Purpose: Children can feel sour, sweet and salty food. 
Form: Play in whole class, in groups or in pairs with teacher or parent 
Toys: Some fruits like mango, lemon, watermelon, and some spices like sugar and salt. 
How to play: Referee (possibly teacher, parent or classmate) delivers the instructions. The partner 
and the child have to be blindfolded (if not visually impaired). The players taste the same fruits or 
spices at the same time and say its name and how it tastes. Each correct answer gets 10 points. The 
winner is the one with the highest score. 
Game 2: Find house for Pebbles 
Purpose: Children can identify warm and cold. 
Form: Play in pairs with teacher or parent 
Toys: One cold water bottle, one warm water bottle, one pot of cold water, one pot of warm 
water, 5 cold pebbles (put them in the fridge) and 5 warm pebbles (put them in warm water before give 
them to the players). 
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How to play: Referee (possibly teacher, parent or classmate) asks the players to sit down on the 
ground and listen carefully to the instructions. The partner and the child have to be blindfolded (if not 
visually impaired). The players touch the warm and cold water bottles and put their feet in each pot to 
feel the heat and cold. Put all the pebbles together. 
- Referee says: “All the cold Pebbles and the warm Pebbles are playing together, time is over, 
let’s bring them home.” 
- Players have to put the warm pebbles in the pot of warm water, and the cold pebbles in the pot 
of cold water. The winner is the one who finds the correct home for the pebbles quickest. 
Game 3: Hand drawing 
Purpose: Children can feel the draw on their hand. 
Form: Play in pairs with other children or teacher or parent. 
Toys: Pencils with erasers on top. 
How to play: The player asks their partner to put his or her hand forward, draw on the back of the 
his/her hand and ask him/her to determine the shape (circle, line, triangle, rectangle ...). After drawing, 
erase the mark on their hand and then draw the next shape. In reverse, the child draws on the back of 
the player's hand and asks to guess. The winner is the one with the most correct answers. 
Note: Capital letters or numbers can be used if the child is able. 
d. Group 4: Tactile development game combined with fine motor 
Game 1: Making shapes 
Purpose: To develop the child's sense of touch and develop the hand muscles. 
Form: Can play in whole class, in groups or in pairs with teacher or parent 
Toys: Clay 
How to play: Referee (possibly teacher, parent or classmate) asks the players to sit down on the 
ground and listen carefully to the instructions. The partner and the child have to be blindfolded (if not 
visually impaired). Give each child a clay, ask them to knead, mold the clay thoroughly. Instruct them 
to roll the clay to make funny things like bracelets, rings, snakes, worms or candy. Using fingers to 
clamp small clay to make marbles or grain. 
Start playing: After the referee says "Start", the players quickly mold the clay into different 
objects and animals. After 5 minutes, whoever molds more objects and animals will win. 
Game 2: Which seed, which pot 
Purpose: Train the flexible coordination among fingers, dexterous hands. In addition to training 
memory and tactile sense of the hands. 
Form: Can play in whole class, in groups or in pairs with teacher or parent 
Toys: 1 set of 10 seeds made of different materials (plastic, wood, rubber) or different nuts (beans, 
peanuts, corn), the number of the pots is equivalent to the number of the types of seeds. Each player 
has one set. 
How to play: Referee (possibly teacher, parent or classmate) asks the players to listen carefully to 
the instructions. The partner and the child have to be blindfolded (if not visually impaired). Give each 
child a set of toys. Ask the child to pick up the seeds of the same type into a pot (the pots are placed 
horizontaly from left to right, and numbered). The winner is the one who finishes the game right and 
the fastest. 
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Note: It is possible to increase or decrease the number of seeds depending on the child's ability. 
Game 3: Sand artist 
Purpose: Practicing skills to coordinate hands, rhythmic movement. 
Form: Can play in whole class, in groups or in pairs with teacher or parent. 
Toys: A wide sandy beach or a large container of moist sand. 
How to play: Referee (possibly teacher, parent or classmate) asks the players to listen carefully to 
the instructions. The partner and the child have to be blindfolded (if not visually impaired). Bring the 
players to the beach or give them a sandbox. Instruct them to use the index finger to draw the shape on 
the sand (square, round, triangle, rectangle, straight line or zigzag line), make sandcastle. 
Start playing: After the referee say "Start", the players quickly draw on the sand or make shapes 
or blocks that they like. After 5 minutes, who drew or made more correct shapes or picture will win. 
Note: This game can be combined in the extracurricular activities for children. 
2.2. Experiment on some tactile development games for children with visual impairment 
and co-occurring developmental disorders 
2.2.1. Experimental method 
We conducted experiments at children’s house and afternoon classes. The empirical process 
consists of the following steps: 
Step 1: Choose a child: Based on the results of the senses assessment and based on the individual 
profile of each child, we selected two children with visual impairment coo-occurring with signs of 
autism and mental disability to participate in the experiment. 
Step 2: Build an Experimental Program: The experimental program is a set of games developed 
in three areas: recognition games, tactile sensory games and tactile development games combined with 
fine motor. Each area consists of 3 small games to develop tactile for children with multiple defects. 
Step 3: Prepare the furniture: The furniture is square, round, rectangular, triangular, baskets, 
plastic fruits, items familiar to children (spoon, bowl, plate, caps, sandals, water bottles), pot of water, 
pebbles, pencils with eraser, clay, seeds made of different materials (wood, plastic, rubber), sand. 
Step 4: Prepare the Environment: We conduct experiments at the children’s house and afternoon 
classes. Before we start experimenting, we have time to get acquainted and give children 
psychological comfort and the most willing. 
Step 5: Conduct the experiments: With the agreement of the children and their parents, we 
conducted experiments for a period of 3 months. This is the most important stage in the experiment. 
Step 6: Compare, comment and evaluate the experimental results and draw conclusions: 
This is the final step of the empirical process. The results after the experiment will be integrated, 
processed, analyzed to make conclusions, assessments and evaluation. 
Scoring for visually impaired children with multiple disabilities: To assess the child's tactile 
ability, we have designed a scoreboard that includes the following criteria and scoring: 
Criteria for sensory evaluation of children with visual impairement co-occurring with 
developmental disorders: 
- Requirement 1: Identify shapes, objects and fruits 
- Requirement 2: Distinguish the shapes, sizes and materials of the objects 
- Requirement 3: Feeling heavy - light, hot - cold, feeling through the skin 
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